/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "OutdoorPvPSI.h"
#include "WorldPacket.h"
#include "Player.h"
#include "GameObject.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Language.h"
#include "World.h"
#include "ScriptPCH.h"

OutdoorPvPSI::OutdoorPvPSI()
{
    m_TypeId = OUTDOOR_PVP_SI;
    m_Gathered_A = 0;
    m_Gathered_H = 0;
    m_LastController = 0;
}

void OutdoorPvPSI::FillInitialWorldStates(WorldPacket &data)
{
    data << SI_GATHERED_A << m_Gathered_A;
    data << SI_GATHERED_H << m_Gathered_H;
    data << SI_SILITHYST_MAX << SI_MAX_RESOURCES;
}

void OutdoorPvPSI::SendRemoveWorldStates(Player *plr)
{
    plr->SendUpdateWorldState(SI_GATHERED_A,0);
    plr->SendUpdateWorldState(SI_GATHERED_H,0);
    plr->SendUpdateWorldState(SI_SILITHYST_MAX,0);
}

void OutdoorPvPSI::UpdateWorldState()
{
    SendUpdateWorldState(SI_GATHERED_A,m_Gathered_A);
    SendUpdateWorldState(SI_GATHERED_H,m_Gathered_H);
    SendUpdateWorldState(SI_SILITHYST_MAX,SI_MAX_RESOURCES);
}

bool OutdoorPvPSI::SetupOutdoorPvP()
{
    for (uint8 i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
        RegisterZone(OutdoorPvPSIBuffZones[i]);
    return true;
}

bool OutdoorPvPSI::Update(uint32 /*diff*/)
{
    return false;
}

void OutdoorPvPSI::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
    if (plr->GetTeam() == m_LastController)
        plr->CastSpell(plr,SI_CENARION_FAVOR,true);
    OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}

void OutdoorPvPSI::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
    // remove buffs
    plr->RemoveAurasDueToSpell(SI_CENARION_FAVOR);
    OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}

bool OutdoorPvPSI::HandleAreaTrigger(Player *plr, uint32 trigger)
{
    switch(trigger)
    {
    case SI_AREATRIGGER_A:
        if (plr->GetTeam() == ALLIANCE && plr->HasAura(SI_SILITHYST_FLAG))
        {
            // remove aura
            plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
            ++ m_Gathered_A;
            if (m_Gathered_A >= SI_MAX_RESOURCES)
            {
                TeamApplyBuff(TEAM_ALLIANCE, SI_CENARION_FAVOR);
                sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],sObjectMgr.GetCoreStringForDBCLocale(LANG_OPVP_SI_CAPTURE_A));
                m_LastController = ALLIANCE;
                m_Gathered_A = 0;
                m_Gathered_H = 0;
            }
            UpdateWorldState();
            // reward player
            plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
            // add 19 honor
            plr->RewardHonor(NULL,1,19);
            // add 20 cenarion circle repu
            plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
            // complete quest
            plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_A,0);
        }
        return true;
    case SI_AREATRIGGER_H:
        if (plr->GetTeam() == HORDE && plr->HasAura(SI_SILITHYST_FLAG))
        {
            // remove aura
            plr->RemoveAurasDueToSpell(SI_SILITHYST_FLAG);
            ++ m_Gathered_H;
            if (m_Gathered_H >= SI_MAX_RESOURCES)
            {
                TeamApplyBuff(TEAM_HORDE, SI_CENARION_FAVOR);
                sWorld.SendZoneText(OutdoorPvPSIBuffZones[0],sObjectMgr.GetCoreStringForDBCLocale(LANG_OPVP_SI_CAPTURE_H));
                m_LastController = HORDE;
                m_Gathered_A = 0;
                m_Gathered_H = 0;
            }
            UpdateWorldState();
            // reward player
            plr->CastSpell(plr,SI_TRACES_OF_SILITHYST,true);
            // add 19 honor
            plr->RewardHonor(NULL,1,19);
            // add 20 cenarion circle repu
            plr->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609),20);
            // complete quest
            plr->KilledMonsterCredit(SI_TURNIN_QUEST_CM_H,0);
        }
        return true;
    }
    return false;
}

bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
{
    if (spellId == SI_SILITHYST_FLAG)
    {
        // if it was dropped away from the player's turn-in point, then create a silithyst mound, if it was dropped near the areatrigger, then it was dispelled by the outdoorpvp, so do nothing
        switch(plr->GetTeam())
        {
        case ALLIANCE:
            {
                AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_A);
                if (atEntry)
                {
                    // 5.0f is safe-distance
                    if (plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
                    {
                        // he dropped it further, summon mound
                        GameObject * go = new GameObject;
                        Map * map = plr->GetMap();
                        if (!map)
                        {
                            delete go;
                            return true;
                        }

                        if (!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
                        {
                            delete go;
                        }
                        else
                        {
                            go->SetRespawnTime(0);
                            map->Add(go);
                        }
                    }
                }
            }
            break;
        case HORDE:
            {
                AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(SI_AREATRIGGER_H);
                if (atEntry)
                {
                    // 5.0f is safe-distance
                    if (plr->GetDistance(atEntry->x,atEntry->y,atEntry->z) > 5.0f + atEntry->radius)
                    {
                        // he dropped it further, summon mound
                        GameObject * go = new GameObject;
                        Map * map = plr->GetMap();
                        if (!map)
                        {
                          delete go;
                          return true;
                          }
                        if (!go->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,GO_STATE_READY))
                        {
                            delete go;
                        }
                        else
                        {
                            go->SetRespawnTime(0);
                            map->Add(go);
                        }
                    }
                }
            }
            break;
        }
        return true;
    }
    return false;
}

bool OutdoorPvPSI::HandleCustomSpell(Player *plr, uint32 spellId, GameObject *go)
{
    if (!go || spellId != SI_SILITHYST_FLAG_GO_SPELL)
        return false;
    plr->CastSpell(plr,SI_SILITHYST_FLAG,true);
    if (go->GetGOInfo()->id == SI_SILITHYST_MOUND)
    {
        // despawn go
        go->SetRespawnTime(0);
        go->Delete();
    }
    return true;
}

class OutdoorPvP_silithus : public OutdoorPvPScript
{
    public:

        OutdoorPvP_silithus() : OutdoorPvPScript("outdoorpvp_si") { }

        OutdoorPvP* GetOutdoorPvP() const
        {
            return new OutdoorPvPSI();
        }
};

void AddSC_outdoorpvp_si()
{
    new OutdoorPvP_silithus();
}
